The halftone filter offers six shapes on the same rotated grid: circle, square, diamond, line, ellipse and cross. Squares and diamonds have areas proportional to darkness at the default size factor. Lines grow in thickness across the cell. Ellipses stretch the circular construction while retaining its area. Crosses concentrate ink along two arms. Shape changes are easiest to judge on a broad gradient before committing them to detailed artwork.
Cell spacing starts at 3 output pixels; its upper limit scales with image size from 80 px. Because the value refers to exported pixels, a 2× export contains more cells across the same source composition if you keep the spacing unchanged. Double the spacing as well when you want to preserve approximately the same visible number of dots. The size factor ranges from 0.5 to 1.5; circular radius is capped at three quarters of a cell, so neighboring dots can join in dark areas.
The duotone halftone effect uses the second ink in lighter regions and adds the first ink in shadows. CMYK uses four separate screens, initially C15, M75, Y0 and K45 degrees. A simple gray-component removal calculation assigns shared darkness to black, and the colored layers combine with multiply blending. This is an RGB screen simulation, not an ICC-managed press separation or a promise of accurate printed color.
Comic / Pop art, Newspaper and Screen print presets change several settings together. The two DTF presets additionally enable transparency-based processing and white or black knockout. A preset is a starting point: the halftone generator still exposes every relevant control. SVG output groups same-color dots into paths and labels the CMYK groups C, M, Y and K. Above 250,000 dots, generation pauses for your confirmation because the file may be expensive to open.